unreal.GameplayAbilityTargetingLocationType

class unreal.GameplayAbilityTargetingLocationType

Bases: unreal.EnumBase

What type of location calculation to use when an ability asks for our transform

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayAbilityTargetTypes.h

ACTOR_TRANSFORM

We pull the transform from an associated actor directly

Type

1

LITERAL_TRANSFORM

We report an actual raw transform. This is also the final fallback if other methods fail

Type

0

SOCKET_TRANSFORM

We aim from a named socket on the player’s skeletal mesh component

Type

2