unreal.GameplayAbilityTargetingLocationType
¶
- class unreal.GameplayAbilityTargetingLocationType¶
Bases:
unreal.EnumBase
What type of location calculation to use when an ability asks for our transform
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTargetTypes.h
- ACTOR_TRANSFORM¶
We pull the transform from an associated actor directly
- Type
1
- LITERAL_TRANSFORM¶
We report an actual raw transform. This is also the final fallback if other methods fail
- Type
0
- SOCKET_TRANSFORM¶
We aim from a named socket on the player’s skeletal mesh component
- Type
2