unreal.GameplayCueNotify_CameraAnimInfo
¶
- class unreal.GameplayCueNotify_CameraAnimInfo(spawn_condition_override=[GameplayCueNotify_LocallyControlledSource.INSTIGATOR_ACTOR, GameplayCueNotify_LocallyControlledPolicy.ALWAYS, 1.0, [], []], camera_anim=None, anim_scale=1.0, play_rate=1.0, blend_in_time=0.0, blend_out_time=0.0, play_space=GameplayCueNotify_EffectPlaySpace.CAMERA_SPACE, is_looping=False, random_start_time=False, override_spawn_condition=False)¶
Bases:
unreal.StructBase
FGameplayCueNotify_CameraAnimInfo
Properties that specify how to play a camera animation.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_scale
(float): [Read-Write] Anim Scale: Scale applied to the camera animation.blend_in_time
(float): [Read-Write] Blend in Time: Time (in seconds) used to blend in the camera animation.blend_out_time
(float): [Read-Write] Blend Out Time: Time (in seconds) used to blend out the camera animation.camera_anim
(CameraAnim): [Read-Write] Camera Anim: Camera animation to play.is_looping
(bool): [Read-Write] Is Looping: If enabled, the camera animation will be set to loop.override_spawn_condition
(bool): [Read-Write] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.play_rate
(float): [Read-Write] Play Rate: Rate to play the camera animation at.play_space
(GameplayCueNotify_EffectPlaySpace): [Read-Write] Play Space: What coordinate space to play the camera animation relative to.random_start_time
(bool): [Read-Write] Random Start Time: If enabled, the camera animation will start at a random time. Only used when looping.spawn_condition_override
(GameplayCueNotify_SpawnCondition): [Read-Write] Spawn Condition Override: Condition to check before playing the camera animation.
- property blend_in_time¶
[Read-Only] Blend in Time: Time (in seconds) used to blend in the camera animation.
- Type
(float)
- property blend_out_time¶
[Read-Only] Blend Out Time: Time (in seconds) used to blend out the camera animation.
- Type
(float)
- property camera_anim¶
[Read-Only] Camera Anim: Camera animation to play.
- Type
- property is_looping¶
[Read-Only] Is Looping: If enabled, the camera animation will be set to loop.
- Type
(bool)
- property override_spawn_condition¶
[Read-Only] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.
- Type
(bool)
- property play_space¶
[Read-Only] Play Space: What coordinate space to play the camera animation relative to.
- property random_start_time¶
[Read-Only] Random Start Time: If enabled, the camera animation will start at a random time. Only used when looping.
- Type
(bool)
- property spawn_condition_override¶
[Read-Only] Spawn Condition Override: Condition to check before playing the camera animation.