unreal.GameplayCueNotify_CameraShakeInfo
¶
- class unreal.GameplayCueNotify_CameraShakeInfo(spawn_condition_override=[GameplayCueNotify_LocallyControlledSource.INSTIGATOR_ACTOR, GameplayCueNotify_LocallyControlledPolicy.ALWAYS, 1.0, [], []], placement_info_override=['None', GameplayCueNotify_AttachPolicy.DO_NOT_ATTACH, AttachmentRule.KEEP_WORLD, False, True, [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], camera_shake=None, shake_scale=1.0, play_space=GameplayCueNotify_EffectPlaySpace.CAMERA_SPACE, override_spawn_condition=False, override_placement_info=False, play_in_world=False, world_inner_radius=0.0, world_outer_radius=0.0, world_falloff_exponent=1.0)¶
Bases:
unreal.StructBase
FGameplayCueNotify_CameraShakeInfo
Properties that specify how to play a camera shake.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_shake
(type(Class)): [Read-Write] Camera Shake: Camera shake to play.override_placement_info
(bool): [Read-Write] Override Placement Info: If enabled, use the placement info override and not the default one.override_spawn_condition
(bool): [Read-Write] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.placement_info_override
(GameplayCueNotify_PlacementInfo): [Read-Write] Placement Info Override: Defines how the camera shake will be placed.play_in_world
(bool): [Read-Write] Play in World: If enabled, the camera shake will be played in the world and affect all players.play_space
(GameplayCueNotify_EffectPlaySpace): [Read-Write] Play Space: What coordinate space to play the camera shake relative to.shake_scale
(float): [Read-Write] Shake Scale: Scale applied to the camera shake.spawn_condition_override
(GameplayCueNotify_SpawnCondition): [Read-Write] Spawn Condition Override: Condition to check before playing the camera shake.world_falloff_exponent
(float): [Read-Write] World Falloff Exponent: Exponent that describes the shake intensity falloff curve between the inner and outer radii. (1.0 is linear)world_inner_radius
(float): [Read-Write] World Inner Radius: Players inside this radius get the full intensity camera shake.world_outer_radius
(float): [Read-Write] World Outer Radius: Players outside this radius do not get the camera shake applied.
- property override_placement_info¶
[Read-Only] Override Placement Info: If enabled, use the placement info override and not the default one.
- Type
(bool)
- property override_spawn_condition¶
[Read-Only] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.
- Type
(bool)
- property placement_info_override¶
[Read-Only] Placement Info Override: Defines how the camera shake will be placed.
- property play_in_world¶
[Read-Only] Play in World: If enabled, the camera shake will be played in the world and affect all players.
- Type
(bool)
- property play_space¶
[Read-Only] Play Space: What coordinate space to play the camera shake relative to.
- property spawn_condition_override¶
[Read-Only] Spawn Condition Override: Condition to check before playing the camera shake.
- property world_falloff_exponent¶
[Read-Only] World Falloff Exponent: Exponent that describes the shake intensity falloff curve between the inner and outer radii. (1.0 is linear)
- Type
(float)