unreal.GameplayCueNotify_DecalInfo
¶
- class unreal.GameplayCueNotify_DecalInfo(spawn_condition_override=[GameplayCueNotify_LocallyControlledSource.INSTIGATOR_ACTOR, GameplayCueNotify_LocallyControlledPolicy.ALWAYS, 1.0, [], []], placement_info_override=['None', GameplayCueNotify_AttachPolicy.DO_NOT_ATTACH, AttachmentRule.KEEP_WORLD, False, True, [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], decal_material=None, decal_size=[128.0, 256.0, 256.0], override_spawn_condition=False, override_placement_info=False, override_fade_out=False, fade_out_start_delay=0.0, fade_out_duration=0.0)¶
Bases:
unreal.StructBase
FGameplayCueNotify_DecalInfo
Properties that specify how to spawn a decal.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
decal_material
(MaterialInterface): [Read-Write] Decal Material: Decal material to spawn.decal_size
(Vector): [Read-Write] Decal Size: Decal size in local space (does not include the component scale).fade_out_duration
(float): [Read-Write] Fade Out Duration: Sets how long it takes for decal actor to fade out. Will override setting in class.fade_out_start_delay
(float): [Read-Write] Fade Out Start Delay: Sets when the decal actor will start fading out. Will override setting in class.override_fade_out
(bool): [Read-Write] Override Fade Out: If enabled, override default decal actor fade out values.override_placement_info
(bool): [Read-Write] Override Placement Info: If enabled, use the placement info override and not the default one.override_spawn_condition
(bool): [Read-Write] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.placement_info_override
(GameplayCueNotify_PlacementInfo): [Read-Write] Placement Info Override: Defines how the decal will be placed.spawn_condition_override
(GameplayCueNotify_SpawnCondition): [Read-Write] Spawn Condition Override: Condition to check before spawning the decal.
- property decal_material¶
[Read-Only] Decal Material: Decal material to spawn.
- Type
- property decal_size¶
[Read-Only] Decal Size: Decal size in local space (does not include the component scale).
- Type
(Vector)
- property fade_out_duration¶
[Read-Only] Fade Out Duration: Sets how long it takes for decal actor to fade out. Will override setting in class.
- Type
(float)
- property fade_out_start_delay¶
[Read-Only] Fade Out Start Delay: Sets when the decal actor will start fading out. Will override setting in class.
- Type
(float)
- property override_fade_out¶
[Read-Only] Override Fade Out: If enabled, override default decal actor fade out values.
- Type
(bool)
- property override_placement_info¶
[Read-Only] Override Placement Info: If enabled, use the placement info override and not the default one.
- Type
(bool)
- property override_spawn_condition¶
[Read-Only] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.
- Type
(bool)
- property placement_info_override¶
[Read-Only] Placement Info Override: Defines how the decal will be placed.
- property spawn_condition_override¶
[Read-Only] Spawn Condition Override: Condition to check before spawning the decal.