unreal.GameplayCueNotify_DecalInfo

class unreal.GameplayCueNotify_DecalInfo(spawn_condition_override=[GameplayCueNotify_LocallyControlledSource.INSTIGATOR_ACTOR, GameplayCueNotify_LocallyControlledPolicy.ALWAYS, 1.0, [], []], placement_info_override=['None', GameplayCueNotify_AttachPolicy.DO_NOT_ATTACH, AttachmentRule.KEEP_WORLD, False, True, [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], decal_material=None, decal_size=[128.0, 256.0, 256.0], override_spawn_condition=False, override_placement_info=False, override_fade_out=False, fade_out_start_delay=0.0, fade_out_duration=0.0)

Bases: unreal.StructBase

FGameplayCueNotify_DecalInfo

Properties that specify how to spawn a decal.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueNotifyTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • decal_material (MaterialInterface): [Read-Write] Decal Material: Decal material to spawn.

  • decal_size (Vector): [Read-Write] Decal Size: Decal size in local space (does not include the component scale).

  • fade_out_duration (float): [Read-Write] Fade Out Duration: Sets how long it takes for decal actor to fade out. Will override setting in class.

  • fade_out_start_delay (float): [Read-Write] Fade Out Start Delay: Sets when the decal actor will start fading out. Will override setting in class.

  • override_fade_out (bool): [Read-Write] Override Fade Out: If enabled, override default decal actor fade out values.

  • override_placement_info (bool): [Read-Write] Override Placement Info: If enabled, use the placement info override and not the default one.

  • override_spawn_condition (bool): [Read-Write] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.

  • placement_info_override (GameplayCueNotify_PlacementInfo): [Read-Write] Placement Info Override: Defines how the decal will be placed.

  • spawn_condition_override (GameplayCueNotify_SpawnCondition): [Read-Write] Spawn Condition Override: Condition to check before spawning the decal.

property decal_material

[Read-Only] Decal Material: Decal material to spawn.

Type

(MaterialInterface)

property decal_size

[Read-Only] Decal Size: Decal size in local space (does not include the component scale).

Type

(Vector)

property fade_out_duration

[Read-Only] Fade Out Duration: Sets how long it takes for decal actor to fade out. Will override setting in class.

Type

(float)

property fade_out_start_delay

[Read-Only] Fade Out Start Delay: Sets when the decal actor will start fading out. Will override setting in class.

Type

(float)

property override_fade_out

[Read-Only] Override Fade Out: If enabled, override default decal actor fade out values.

Type

(bool)

property override_placement_info

[Read-Only] Override Placement Info: If enabled, use the placement info override and not the default one.

Type

(bool)

property override_spawn_condition

[Read-Only] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.

Type

(bool)

property placement_info_override

[Read-Only] Placement Info Override: Defines how the decal will be placed.

Type

(GameplayCueNotify_PlacementInfo)

property spawn_condition_override

[Read-Only] Spawn Condition Override: Condition to check before spawning the decal.

Type

(GameplayCueNotify_SpawnCondition)