unreal.GameplayCueNotify_LoopingEffects
¶
- class unreal.GameplayCueNotify_LoopingEffects(looping_particles=[], looping_sounds=[], looping_camera_shake=[[GameplayCueNotify_LocallyControlledSource.INSTIGATOR_ACTOR, GameplayCueNotify_LocallyControlledPolicy.ALWAYS, 1.0, [], []], ['None', GameplayCueNotify_AttachPolicy.DO_NOT_ATTACH, AttachmentRule.KEEP_WORLD, False, True, [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], None, 1.0, GameplayCueNotify_EffectPlaySpace.CAMERA_SPACE, False, False, False, 0.0, 0.0, 1.0], looping_camera_anim=[[GameplayCueNotify_LocallyControlledSource.INSTIGATOR_ACTOR, GameplayCueNotify_LocallyControlledPolicy.ALWAYS, 1.0, [], []], None, 1.0, 1.0, 0.0, 0.0, GameplayCueNotify_EffectPlaySpace.CAMERA_SPACE, False, False, False], looping_camera_lens_effect=[[GameplayCueNotify_LocallyControlledSource.INSTIGATOR_ACTOR, GameplayCueNotify_LocallyControlledPolicy.ALWAYS, 1.0, [], []], ['None', GameplayCueNotify_AttachPolicy.DO_NOT_ATTACH, AttachmentRule.KEEP_WORLD, False, True, [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], None, False, False, False, 0.0, 0.0], looping_force_feedback=[[GameplayCueNotify_LocallyControlledSource.INSTIGATOR_ACTOR, GameplayCueNotify_LocallyControlledPolicy.ALWAYS, 1.0, [], []], ['None', GameplayCueNotify_AttachPolicy.DO_NOT_ATTACH, AttachmentRule.KEEP_WORLD, False, True, [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], None, 'None', False, False, False, False, 1.0, None])¶
Bases:
unreal.StructBase
FGameplayCueNotify_LoopingEffects
Set of looping effects to spawn for looping gameplay cues.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
looping_camera_anim
(GameplayCueNotify_CameraAnimInfo): [Read-Write] Looping Camera Anim: Camera animation to be played on gameplay cue loop start.looping_camera_lens_effect
(GameplayCueNotify_CameraLensEffectInfo): [Read-Write] Looping Camera Lens Effect: Camera lens effect to be played on gameplay cue loop start.looping_camera_shake
(GameplayCueNotify_CameraShakeInfo): [Read-Write] Looping Camera Shake: Camera shake to be played on gameplay cue loop start.looping_force_feedback
(GameplayCueNotify_ForceFeedbackInfo): [Read-Write] Looping Force Feedback: Force feedback to be played on gameplay cue loop start.looping_particles
(Array(GameplayCueNotify_ParticleInfo)): [Read-Write] Looping Particles: Particle systems to be spawned on gameplay cue loop start.looping_sounds
(Array(GameplayCueNotify_SoundInfo)): [Read-Write] Looping Sounds: Sound to be played on gameplay cue loop start.
- property looping_camera_anim¶
[Read-Only] Looping Camera Anim: Camera animation to be played on gameplay cue loop start.
- property looping_camera_lens_effect¶
[Read-Only] Looping Camera Lens Effect: Camera lens effect to be played on gameplay cue loop start.
- property looping_camera_shake¶
[Read-Only] Looping Camera Shake: Camera shake to be played on gameplay cue loop start.
- property looping_force_feedback¶
[Read-Only] Looping Force Feedback: Force feedback to be played on gameplay cue loop start.
- property looping_particles¶
[Read-Only] Looping Particles: Particle systems to be spawned on gameplay cue loop start.
- Type
- property looping_sounds¶
[Read-Only] Looping Sounds: Sound to be played on gameplay cue loop start.
- Type