unreal.GameplayCueNotify_ParticleInfo
¶
- class unreal.GameplayCueNotify_ParticleInfo(spawn_condition_override=[GameplayCueNotify_LocallyControlledSource.INSTIGATOR_ACTOR, GameplayCueNotify_LocallyControlledPolicy.ALWAYS, 1.0, [], []], placement_info_override=['None', GameplayCueNotify_AttachPolicy.DO_NOT_ATTACH, AttachmentRule.KEEP_WORLD, False, True, [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], niagara_system=None, override_spawn_condition=False, override_placement_info=False, cast_shadow=False)¶
Bases:
unreal.StructBase
FGameplayCueNotify_ParticleInfo
Properties that specify how to play a particle effect.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
cast_shadow
(bool): [Read-Write] Cast Shadow: If enabled, this particle system will cast a shadow.niagara_system
(NiagaraSystem): [Read-Write] Niagara System: Niagara FX system to spawn.override_placement_info
(bool): [Read-Write] Override Placement Info: If enabled, use the placement info override and not the default one.override_spawn_condition
(bool): [Read-Write] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.placement_info_override
(GameplayCueNotify_PlacementInfo): [Read-Write] Placement Info Override: Defines how the particle system will be placed.spawn_condition_override
(GameplayCueNotify_SpawnCondition): [Read-Write] Spawn Condition Override: Condition to check before spawning the particle system.
- property cast_shadow¶
[Read-Only] Cast Shadow: If enabled, this particle system will cast a shadow.
- Type
(bool)
- property niagara_system¶
[Read-Only] Niagara System: Niagara FX system to spawn.
- Type
- property override_placement_info¶
[Read-Only] Override Placement Info: If enabled, use the placement info override and not the default one.
- Type
(bool)
- property override_spawn_condition¶
[Read-Only] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.
- Type
(bool)
- property placement_info_override¶
[Read-Only] Placement Info Override: Defines how the particle system will be placed.
- property spawn_condition_override¶
[Read-Only] Spawn Condition Override: Condition to check before spawning the particle system.