unreal.GameplayCueNotify_ParticleInfo

class unreal.GameplayCueNotify_ParticleInfo(spawn_condition_override=[GameplayCueNotify_LocallyControlledSource.INSTIGATOR_ACTOR, GameplayCueNotify_LocallyControlledPolicy.ALWAYS, 1.0, [], []], placement_info_override=['None', GameplayCueNotify_AttachPolicy.DO_NOT_ATTACH, AttachmentRule.KEEP_WORLD, False, True, [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], niagara_system=None, override_spawn_condition=False, override_placement_info=False, cast_shadow=False)

Bases: unreal.StructBase

FGameplayCueNotify_ParticleInfo

Properties that specify how to play a particle effect.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueNotifyTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cast_shadow (bool): [Read-Write] Cast Shadow: If enabled, this particle system will cast a shadow.

  • niagara_system (NiagaraSystem): [Read-Write] Niagara System: Niagara FX system to spawn.

  • override_placement_info (bool): [Read-Write] Override Placement Info: If enabled, use the placement info override and not the default one.

  • override_spawn_condition (bool): [Read-Write] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.

  • placement_info_override (GameplayCueNotify_PlacementInfo): [Read-Write] Placement Info Override: Defines how the particle system will be placed.

  • spawn_condition_override (GameplayCueNotify_SpawnCondition): [Read-Write] Spawn Condition Override: Condition to check before spawning the particle system.

property cast_shadow

[Read-Only] Cast Shadow: If enabled, this particle system will cast a shadow.

Type

(bool)

property niagara_system

[Read-Only] Niagara System: Niagara FX system to spawn.

Type

(NiagaraSystem)

property override_placement_info

[Read-Only] Override Placement Info: If enabled, use the placement info override and not the default one.

Type

(bool)

property override_spawn_condition

[Read-Only] Override Spawn Condition: If enabled, use the spawn condition override and not the default one.

Type

(bool)

property placement_info_override

[Read-Only] Placement Info Override: Defines how the particle system will be placed.

Type

(GameplayCueNotify_PlacementInfo)

property spawn_condition_override

[Read-Only] Spawn Condition Override: Condition to check before spawning the particle system.

Type

(GameplayCueNotify_SpawnCondition)