unreal.GameplayEffectCustomApplicationRequirement
¶
- class unreal.GameplayEffectCustomApplicationRequirement(outer=None, name='None')¶
Bases:
unreal.Object
Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectCustomApplicationRequirement.h
- can_apply_gameplay_effect(gameplay_effect, spec, asc) bool ¶
Return whether the gameplay effect should be applied or not
- Parameters
gameplay_effect (GameplayEffect) –
spec (GameplayEffectSpec) –
asc (AbilitySystemComponent) –
- Return type