unreal.GameplayEffectScopedModifierAggregatorType
¶
- class unreal.GameplayEffectScopedModifierAggregatorType¶
Bases:
unreal.EnumBase
Enumeration representing the types of scoped modifier aggregator usages available
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
- CAPTURED_ATTRIBUTE_BACKED¶
Aggregator is backed by an attribute capture
- Type
0
- TRANSIENT¶
Aggregator is entirely transient (acting as a “temporary variable”) and must be identified via gameplay tag
- Type
1