unreal.GameplayModOp
¶
- class unreal.GameplayModOp¶
Bases:
unreal.EnumBase
Defines the ways that mods will modify attributes. Numeric ones operate on the existing value, override ignores it
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
- ADDITIVE¶
Numeric.
- Type
0
- DIVISION¶
Numeric.
- Type
2
- MAX¶
This must always be at the end.
- Type
4
- MULTIPLICITIVE¶
Numeric.
- Type
1
- OVERRIDE¶
Other.
- Type
3