unreal.GameplayTagEventType

class unreal.GameplayTagEventType

Bases: unreal.EnumBase

Rather a tag was added or removed, used in callbacks

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectTypes.h

ANY_COUNT_CHANGE

Event happens any time tag “count” changes

Type

1

NEW_OR_REMOVED

Event only happens when tag is new or completely removed

Type

0