unreal.GameplayTagEventType
¶
- class unreal.GameplayTagEventType¶
Bases:
unreal.EnumBase
Rather a tag was added or removed, used in callbacks
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
- ANY_COUNT_CHANGE¶
Event happens any time tag “count” changes
- Type
1
- NEW_OR_REMOVED¶
Event only happens when tag is new or completely removed
- Type
0