unreal.GenerateStaticMeshLODProcessSettings

class unreal.GenerateStaticMeshLODProcessSettings

Bases: unreal.StructBase

Generate Static Mesh LODProcess Settings

C++ Source:

  • Plugin: MeshLODToolset

  • Module: MeshLODToolset

  • File: GenerateStaticMeshLODProcess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • closure_distance (float): [Read-Write] Closure Distance: Offset distance in the Morpohological Closure operation

  • mesh_generator (GenerateStaticMeshLODProcess_MeshGeneratorModes): [Read-Write] Mesh Generator

  • prefilter_grid_resolution (int32): [Read-Write] Prefilter Grid Resolution: Grid resolution (along the maximum-length axis) for subsampling before computing the convex hull

  • prefilter_vertices (bool): [Read-Write] Prefilter Vertices: Whether to subsample input vertices using a regular grid before computing the convex hull

  • solidify_voxel_resolution (int32): [Read-Write] Solidify Voxel Resolution: Target number of voxels along the maximum dimension for Solidify operation

  • winding_threshold (float): [Read-Write] Winding Threshold: Winding number threshold to determine what is considered inside the mesh during Solidify