class unreal.GenerateStaticMeshLODProcess_PreprocessSettings

Bases: unreal.StructBase

Generate Static Mesh LODProcess Preprocess Settings

C++ Source:

  • Plugin: MeshLODToolset

  • Module: MeshLODToolset

  • File: GenerateStaticMeshLODProcess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • filter_group_layer (Name): [Read-Write] Filter Group Layer: Group layer to use for filtering out detail before processing

  • thicken_amount (float): [Read-Write] Thicken Amount: Amount to thicken the mesh prior to Solidifying. The thicken weight map values are multiplied by this value.

  • thicken_weight_map_name (Name): [Read-Write] Thicken Weight Map Name: Weight map used during mesh thickening