unreal.GenerateStaticMeshLODProcess_SimplifySettings

class unreal.GenerateStaticMeshLODProcess_SimplifySettings

Bases: unreal.StructBase

Generate Static Mesh LODProcess Simplify Settings

C++ Source:

  • Plugin: MeshLODToolset

  • Module: MeshLODToolset

  • File: GenerateStaticMeshLODProcess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • method (GenerateStaticMeshLODProcess_SimplifyMethod): [Read-Write] Method

  • target_count (int32): [Read-Write] Target Count: Target triangle/vertex count after simplification

  • target_percentage (float): [Read-Write] Target Percentage: Target triangle/vertex count after simplification

  • tolerance (float): [Read-Write] Tolerance: Deviation in World Units (Centimeters)