class unreal.GenerateStaticMeshLODProcess_UVSettings_PatchBuilder

Bases: unreal.StructBase

Generate Static Mesh LODProcess UVSettings Patch Builder

C++ Source:

  • Plugin: MeshLODToolset

  • Module: MeshLODToolset

  • File: GenerateStaticMeshLODProcess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curvature_alignment (float): [Read-Write] Curvature Alignment: This parameter controls alignment of the initial patches to creases in the mesh

  • smoothing_alpha (float): [Read-Write] Smoothing Alpha: Smoothing parameter; larger values result in faster smoothing in each step.

  • smoothing_steps (int32): [Read-Write] Smoothing Steps: Number of smoothing steps to apply; this slightly increases distortion but produces more stable results.