unreal.GeoReferencingBFL

class unreal.GeoReferencingBFL(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Blueprint function library to convert geospatial coordinates to text

C++ Source:

  • Plugin: GeoReferencing

  • Module: GeoReferencing

  • File: GeoReferencingBFL.h

classmethod to_compact_text(cartesian_coordinates, integral_digits=3) -> (Text, cartesian_coordinates=Vector)

Converts a LargeCoordinates value to formatted text, in the form ‘(X, Y, Z)’

Parameters
  • cartesian_coordinates (Vector) –

  • integral_digits (int32) –

Returns

cartesian_coordinates (Vector):

Return type

Vector

classmethod to_full_text(cartesian_coordinates, integral_digits=3) -> (Text, cartesian_coordinates=Vector)

Converts a LargeCoordinates value to localized formatted text, in the form ‘X= Y= Z=’

Parameters
  • cartesian_coordinates (Vector) –

  • integral_digits (int32) –

Returns

cartesian_coordinates (Vector):

Return type

Vector

classmethod to_separate_texts(cartesian_coordinates, integral_digits=3) -> (cartesian_coordinates=Vector, out_x=Text, out_y=Text, out_z=Text)

Converts a LargeCoordinates value to 3 separate text values

Parameters
  • cartesian_coordinates (Vector) –

  • integral_digits (int32) –

Returns

cartesian_coordinates (Vector):

out_x (Text):

out_y (Text):

out_z (Text):

Return type

tuple