unreal.GeometryCollectionCollisionParticleData

class unreal.GeometryCollectionCollisionParticleData

Bases: unreal.StructBase

Geometry Collection Collision Particle Data

C++ Source:

  • Module: GeometryCollectionEngine

  • File: GeometryCollectionObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collision_particles_fraction (float): [Read-Write] Collision Particles Fraction: Number of particles on the triangulated surface to use for collisions.

  • maximum_collision_particles (int32): [Read-Write] Maximum Collision Particles: Max number of particles.