- class unreal.GeometryCollectionCollisionTypeData¶
Geometry Collection Collision Type Data
Editor Properties: (see get_editor_property/set_editor_property)
collision_margin_fraction(float): [Read-Write] Collision Margin Fraction: A collision margin is a fraction of size used by some boxes and convex shapes to improve collision detection results. The core geometry of shapes that support a margin are reduced in size by the margin, and the margin is added back on during collision detection. The net result is a shape of the same size but with rounded corners.
collision_object_reduction_percentage(float): [Read-Write] Collision Object Reduction Percentage: * Uniform scale on the collision body. (def: 0)
collision_particles(GeometryCollectionCollisionParticleData): [Read-Write] Collision Particles: * Collision Particle data for surface samples during Particle-LevelSet collisions.
collision_type(CollisionTypeEnum): [Read-Write] Collision Type: * CollisionType defines how to initialize the rigid collision structures.
implicit_type(ImplicitTypeEnum): [Read-Write] Implicit Type: * CollisionType defines how to initialize the rigid collision structures.
level_set(GeometryCollectionLevelSetData): [Read-Write] Level Set: * LevelSet Resolution data for rasterization.