unreal.GeometryCollectionDebugDrawActorHideGeometry

class unreal.GeometryCollectionDebugDrawActorHideGeometry

Bases: unreal.EnumBase

EGeometryCollectionDebugDrawActorHideGeometry

Visibility enum.

C++ Source:

  • Module: GeometryCollectionEngine

  • File: GeometryCollectionDebugDrawActor.h

HIDE_ALL

Hide all geometry collections.

Type

4

HIDE_NONE

Do not hide any geometry.

Type

0

HIDE_SELECTED

Hide the geometry associated with the selected rigid bodies.

Type

2

HIDE_WHOLE_COLLECTION

Hide the entire geometry collection associated with the selected rigid bodies.

Type

3

HIDE_WITH_COLLISION

Hide the geometry associated with rigid bodies that are selected for collision volume visualization.

Type

1