unreal.GeometryCollectionDebugDrawActorHideGeometry
¶
- class unreal.GeometryCollectionDebugDrawActorHideGeometry¶
Bases:
unreal.EnumBase
- EGeometryCollectionDebugDrawActorHideGeometry
Visibility enum.
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionDebugDrawActor.h
- HIDE_ALL¶
Hide all geometry collections.
- Type
4
- HIDE_NONE¶
Do not hide any geometry.
- Type
0
- HIDE_SELECTED¶
Hide the geometry associated with the selected rigid bodies.
- Type
2
- HIDE_WHOLE_COLLECTION¶
Hide the entire geometry collection associated with the selected rigid bodies.
- Type
3
- HIDE_WITH_COLLISION¶
Hide the geometry associated with rigid bodies that are selected for collision volume visualization.
- Type
1