unreal.GeometryScriptCopyMeshFromComponentOptions

class unreal.GeometryScriptCopyMeshFromComponentOptions(want_normals=True, want_tangents=True, requested_lod=[GeometryScriptLODType.MAX_AVAILABLE, 0])

Bases: unreal.StructBase

Geometry Script Copy Mesh from Component Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: SceneUtilityFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • requested_lod (GeometryScriptMeshReadLOD): [Read-Write] Requested LOD

  • want_normals (bool): [Read-Write] Want Normals

  • want_tangents (bool): [Read-Write] Want Tangents

property requested_lod

[Read-Write] Requested LOD

Type

(GeometryScriptMeshReadLOD)

property want_normals

[Read-Write] Want Normals

Type

(bool)

property want_tangents

[Read-Write] Want Tangents

Type

(bool)