unreal.GeometryScriptCopyMeshFromComponentOptions
¶
- class unreal.GeometryScriptCopyMeshFromComponentOptions(want_normals=True, want_tangents=True, requested_lod=[GeometryScriptLODType.MAX_AVAILABLE, 0])¶
Bases:
unreal.StructBase
Geometry Script Copy Mesh from Component Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: SceneUtilityFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
requested_lod
(GeometryScriptMeshReadLOD): [Read-Write] Requested LODwant_normals
(bool): [Read-Write] Want Normalswant_tangents
(bool): [Read-Write] Want Tangents
- property requested_lod¶
[Read-Write] Requested LOD
- Type