unreal.GeometryScriptCreateNewVolumeFromMeshOptions
¶
- class unreal.GeometryScriptCreateNewVolumeFromMeshOptions(volume_type=None, auto_simplify=True, max_triangles=250)¶
Bases:
unreal.StructBase
Geometry Script Create New Volume from Mesh Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: CreateNewAssetUtilityFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_simplify
(bool): [Read-Write] Auto Simplifymax_triangles
(int32): [Read-Write] Max Trianglesvolume_type
(type(Class)): [Read-Write] Volume Type
- property max_triangles¶
[Read-Write] Max Triangles
- Type
(int32)