unreal.GeometryScriptCreateNewVolumeFromMeshOptions

class unreal.GeometryScriptCreateNewVolumeFromMeshOptions(volume_type=None, auto_simplify=True, max_triangles=250)

Bases: unreal.StructBase

Geometry Script Create New Volume from Mesh Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingEditor

  • File: CreateNewAssetUtilityFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_simplify (bool): [Read-Write] Auto Simplify

  • max_triangles (int32): [Read-Write] Max Triangles

  • volume_type (type(Class)): [Read-Write] Volume Type

property auto_simplify

[Read-Write] Auto Simplify

Type

(bool)

property max_triangles

[Read-Write] Max Triangles

Type

(int32)

property volume_type

[Read-Write] Volume Type

Type

(type(Class))