unreal.GeometryScriptDisplaceFromTextureOptions
¶
- class unreal.GeometryScriptDisplaceFromTextureOptions(magnitude=1.0, uv_scale=[1.0, 1.0], uv_offset=[0.0, 0.0], center=0.5, image_channel=0)¶
Bases:
unreal.StructBase
Geometry Script Displace from Texture Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
center
(float): [Read-Write] Centerimage_channel
(int32): [Read-Write] Image Channelmagnitude
(float): [Read-Write] Magnitudeuv_offset
(Vector2D): [Read-Write] UVOffsetuv_scale
(Vector2D): [Read-Write] UVScale
- property image_channel¶
[Read-Write] Image Channel
- Type
(int32)