unreal.GeometryScriptDisplaceFromTextureOptions

class unreal.GeometryScriptDisplaceFromTextureOptions(magnitude=1.0, uv_scale=[1.0, 1.0], uv_offset=[0.0, 0.0], center=0.5, image_channel=0)

Bases: unreal.StructBase

Geometry Script Displace from Texture Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshDeformFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • center (float): [Read-Write] Center

  • image_channel (int32): [Read-Write] Image Channel

  • magnitude (float): [Read-Write] Magnitude

  • uv_offset (Vector2D): [Read-Write] UVOffset

  • uv_scale (Vector2D): [Read-Write] UVScale

property center

[Read-Write] Center

Type

(float)

property image_channel

[Read-Write] Image Channel

Type

(int32)

property magnitude

[Read-Write] Magnitude

Type

(float)

property uv_offset

[Read-Write] UVOffset

Type

(Vector2D)

property uv_scale

[Read-Write] UVScale

Type

(Vector2D)