unreal.GeometryScriptExpMapUVOptions
¶
- class unreal.GeometryScriptExpMapUVOptions(normal_smoothing_rounds=0, normal_smoothing_alpha=0.25)¶
Bases:
unreal.StructBase
Geometry Script Exp Map UVOptions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshUVFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
normal_smoothing_alpha
(float): [Read-Write] Normal Smoothing Alphanormal_smoothing_rounds
(int32): [Read-Write] Normal Smoothing Rounds
- property normal_smoothing_rounds¶
[Read-Write] Normal Smoothing Rounds
- Type
(int32)