unreal.GeometryScriptGroupLayer
¶
- class unreal.GeometryScriptGroupLayer(default_layer=True, extended_layer_index=0)¶
Bases:
unreal.StructBase
FGeometryScriptGroupLayer identifies a Polygroup Layer of a Mesh. The Default Layer always exists, Extended layers may or may not exist.
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
default_layer
(bool): [Read-Write] Default Layer: If true,the default/standard PolyGroup Layer is usedextended_layer_index
(int32): [Read-Write] Extended Layer Index: Index of an extended PolyGroup Layer (which may or may not exist on any given Mesh)
- property default_layer¶
[Read-Write] Default Layer: If true,the default/standard PolyGroup Layer is used
- Type
(bool)
- property extended_layer_index¶
[Read-Write] Extended Layer Index: Index of an extended PolyGroup Layer (which may or may not exist on any given Mesh)
- Type
(int32)