unreal.GeometryScriptMeshBevelOptions
¶
- class unreal.GeometryScriptMeshBevelOptions(bevel_distance=1.0, infer_material_id=False, set_material_id=0, apply_filter_box=False, filter_box=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0]], filter_box_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], fully_contained=True)¶
Bases:
unreal.StructBase
Geometry Script Mesh Bevel Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshModelingFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_filter_box
(bool): [Read-Write] Apply Filter Box: If true the set of beveled polygroup edges is limited to those that are fully or partially contained within the (transformed) FilterBoxbevel_distance
(float): [Read-Write] Bevel Distancefilter_box
(Box): [Read-Write] Filter Box: Bounding Box used for edge filteringfilter_box_transform
(Transform): [Read-Write] Filter Box Transform: Transform applied to the FilterBoxfully_contained
(bool): [Read-Write] Fully Contained: If true, then only polygroup edges that are fully contained within the filter box will be beveled, otherwise the edge will be beveled if any vertex is within the filter box.infer_material_id
(bool): [Read-Write] Infer Material IDset_material_id
(int32): [Read-Write] Set Material ID
- property apply_filter_box¶
[Read-Write] Apply Filter Box: If true the set of beveled polygroup edges is limited to those that are fully or partially contained within the (transformed) FilterBox
- Type
(bool)
- property filter_box_transform¶
[Read-Write] Filter Box Transform: Transform applied to the FilterBox
- Type
- property fully_contained¶
[Read-Write] Fully Contained: If true, then only polygroup edges that are fully contained within the filter box will be beveled, otherwise the edge will be beveled if any vertex is within the filter box.
- Type
(bool)
- property set_material_id¶
[Read-Write] Set Material ID
- Type
(int32)