unreal.GeometryScriptMeshBevelOptions

class unreal.GeometryScriptMeshBevelOptions(bevel_distance=1.0, infer_material_id=False, set_material_id=0, apply_filter_box=False, filter_box=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0]], filter_box_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], fully_contained=True)

Bases: unreal.StructBase

Geometry Script Mesh Bevel Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshModelingFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_filter_box (bool): [Read-Write] Apply Filter Box: If true the set of beveled polygroup edges is limited to those that are fully or partially contained within the (transformed) FilterBox

  • bevel_distance (float): [Read-Write] Bevel Distance

  • filter_box (Box): [Read-Write] Filter Box: Bounding Box used for edge filtering

  • filter_box_transform (Transform): [Read-Write] Filter Box Transform: Transform applied to the FilterBox

  • fully_contained (bool): [Read-Write] Fully Contained: If true, then only polygroup edges that are fully contained within the filter box will be beveled, otherwise the edge will be beveled if any vertex is within the filter box.

  • infer_material_id (bool): [Read-Write] Infer Material ID

  • set_material_id (int32): [Read-Write] Set Material ID

property apply_filter_box

[Read-Write] Apply Filter Box: If true the set of beveled polygroup edges is limited to those that are fully or partially contained within the (transformed) FilterBox

Type

(bool)

property bevel_distance

[Read-Write] Bevel Distance

Type

(float)

property filter_box

[Read-Write] Filter Box: Bounding Box used for edge filtering

Type

(Box)

property filter_box_transform

[Read-Write] Filter Box Transform: Transform applied to the FilterBox

Type

(Transform)

property fully_contained

[Read-Write] Fully Contained: If true, then only polygroup edges that are fully contained within the filter box will be beveled, otherwise the edge will be beveled if any vertex is within the filter box.

Type

(bool)

property infer_material_id

[Read-Write] Infer Material ID

Type

(bool)

property set_material_id

[Read-Write] Set Material ID

Type

(int32)