unreal.GeometryScriptMeshMirrorOptions
¶
- class unreal.GeometryScriptMeshMirrorOptions(apply_plane_cut=True, flip_cut_side=False, weld_along_plane=True)¶
Bases:
unreal.StructBase
Geometry Script Mesh Mirror Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_plane_cut
(bool): [Read-Write] Apply Plane Cutflip_cut_side
(bool): [Read-Write] Flip Cut Sideweld_along_plane
(bool): [Read-Write] Weld Along Plane