unreal.GeometryScriptMeshOffsetOptions
¶
- class unreal.GeometryScriptMeshOffsetOptions(offset_distance=1.0, fixed_boundary=False, solve_steps=5, smooth_alpha=0.1, reproject_during_smoothing=False, boundary_alpha=0.2)¶
Bases:
unreal.StructBase
Geometry Script Mesh Offset Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshModelingFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
boundary_alpha
(float): [Read-Write] Boundary Alpha: should not be > 0.9fixed_boundary
(bool): [Read-Write] Fixed Boundaryoffset_distance
(float): [Read-Write] Offset Distancereproject_during_smoothing
(bool): [Read-Write] Reproject During Smoothingsmooth_alpha
(float): [Read-Write] Smooth Alphasolve_steps
(int32): [Read-Write] Solve Steps
- property solve_steps¶
[Read-Write] Solve Steps
- Type
(int32)