unreal.GeometryScriptMeshPlaneCutOptions

class unreal.GeometryScriptMeshPlaneCutOptions(fill_holes=True, fill_spans=True, flip_cut_side=False, uv_world_dimension=1.0)

Bases: unreal.StructBase

Geometry Script Mesh Plane Cut Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBooleanFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fill_holes (bool): [Read-Write] Fill Holes

  • fill_spans (bool): [Read-Write] Fill Spans

  • flip_cut_side (bool): [Read-Write] Flip Cut Side

  • uv_world_dimension (float): [Read-Write] UVWorld Dimension

property fill_holes

[Read-Write] Fill Holes

Type

(bool)

property fill_spans

[Read-Write] Fill Spans

Type

(bool)

property flip_cut_side

[Read-Write] Flip Cut Side

Type

(bool)

property uv_world_dimension

[Read-Write] UVWorld Dimension

Type

(float)