unreal.GeometryScriptMeshReadLOD

class unreal.GeometryScriptMeshReadLOD(lod_type=GeometryScriptLODType.MAX_AVAILABLE, lod_index=0)

Bases: unreal.StructBase

Geometry Script Mesh Read LOD

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: GeometryScriptTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lod_index (int32): [Read-Write] LODIndex

  • lod_type (GeometryScriptLODType): [Read-Write] LODType

property lod_index

[Read-Write] LODIndex

Type

(int32)

property lod_type

[Read-Write] LODType

Type

(GeometryScriptLODType)