unreal.GeometryScriptMeshSelfUnionOptions
¶
- class unreal.GeometryScriptMeshSelfUnionOptions(fill_holes=True, trim_flaps=True, simplify_output=True, simplify_planar_tolerance=0.01, winding_threshold=0.5)¶
Bases:
unreal.StructBase
Geometry Script Mesh Self Union Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_holes
(bool): [Read-Write] Fill Holessimplify_output
(bool): [Read-Write] Simplify Outputsimplify_planar_tolerance
(float): [Read-Write] Simplify Planar Tolerancetrim_flaps
(bool): [Read-Write] Trim Flapswinding_threshold
(float): [Read-Write] Winding Threshold