unreal.GeometryScriptMeshSelfUnionOptions

class unreal.GeometryScriptMeshSelfUnionOptions(fill_holes=True, trim_flaps=True, simplify_output=True, simplify_planar_tolerance=0.01, winding_threshold=0.5)

Bases: unreal.StructBase

Geometry Script Mesh Self Union Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBooleanFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fill_holes (bool): [Read-Write] Fill Holes

  • simplify_output (bool): [Read-Write] Simplify Output

  • simplify_planar_tolerance (float): [Read-Write] Simplify Planar Tolerance

  • trim_flaps (bool): [Read-Write] Trim Flaps

  • winding_threshold (float): [Read-Write] Winding Threshold

property fill_holes

[Read-Write] Fill Holes

Type

(bool)

property simplify_output

[Read-Write] Simplify Output

Type

(bool)

property simplify_planar_tolerance

[Read-Write] Simplify Planar Tolerance

Type

(float)

property trim_flaps

[Read-Write] Trim Flaps

Type

(bool)

property winding_threshold

[Read-Write] Winding Threshold

Type

(float)