unreal.GeometryScriptMeshWriteLOD

class unreal.GeometryScriptMeshWriteLOD(write_hi_res_source=False, lod_index=0)

Bases: unreal.StructBase

Geometry Script Mesh Write LOD

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: GeometryScriptTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lod_index (int32): [Read-Write] LODIndex

  • write_hi_res_source (bool): [Read-Write] Write Hi Res Source

property lod_index

[Read-Write] LODIndex

Type

(int32)

property write_hi_res_source

[Read-Write] Write Hi Res Source

Type

(bool)