unreal.GeometryScriptMorphologyOptions
¶
- class unreal.GeometryScriptMorphologyOptions(sdf_grid_parameters=[GeometryScriptGridSizingMethod.GRID_RESOLUTION, 0.5, 64], use_separate_mesh_grid=False, mesh_grid_parameters=[GeometryScriptGridSizingMethod.GRID_RESOLUTION, 0.5, 64], operation=GeometryScriptMorphologicalOpType.DILATE, distance=1.0)¶
Bases:
unreal.StructBase
Geometry Script Morphology Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshVoxelFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
distance
(float): [Read-Write] Distancemesh_grid_parameters
(GeometryScript3DGridParameters): [Read-Write] Mesh Grid Parametersoperation
(GeometryScriptMorphologicalOpType): [Read-Write] Operationsdf_grid_parameters
(GeometryScript3DGridParameters): [Read-Write] SDFGrid Parametersuse_separate_mesh_grid
(bool): [Read-Write] Use Separate Mesh Grid
- property mesh_grid_parameters¶
[Read-Write] Mesh Grid Parameters
- property operation¶
[Read-Write] Operation
- property sdf_grid_parameters¶
[Read-Write] SDFGrid Parameters