unreal.GeometryScriptRayHitResult
¶
- class unreal.GeometryScriptRayHitResult(hit=False, ray_parameter=0.0, hit_triangle_id=- 1, hit_position=[0.0, 0.0, 0.0], hit_bary_coords=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBase
Geometry Script Ray Hit Result
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSpatialFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
hit
(bool): [Read-Write] Hithit_bary_coords
(Vector): [Read-Write] Hit Bary Coordshit_position
(Vector): [Read-Write] Hit Positionhit_triangle_id
(int32): [Read-Write] Hit Triangle IDray_parameter
(float): [Read-Write] Ray Parameter
- property hit_triangle_id¶
[Read-Write] Hit Triangle ID
- Type
(int32)