unreal.GeometryScriptRayHitResult

class unreal.GeometryScriptRayHitResult(hit=False, ray_parameter=0.0, hit_triangle_id=- 1, hit_position=[0.0, 0.0, 0.0], hit_bary_coords=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Geometry Script Ray Hit Result

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshSpatialFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hit (bool): [Read-Write] Hit

  • hit_bary_coords (Vector): [Read-Write] Hit Bary Coords

  • hit_position (Vector): [Read-Write] Hit Position

  • hit_triangle_id (int32): [Read-Write] Hit Triangle ID

  • ray_parameter (float): [Read-Write] Ray Parameter

property hit

[Read-Write] Hit

Type

(bool)

property hit_bary_coords

[Read-Write] Hit Bary Coords

Type

(Vector)

property hit_position

[Read-Write] Hit Position

Type

(Vector)

property hit_triangle_id

[Read-Write] Hit Triangle ID

Type

(int32)

property ray_parameter

[Read-Write] Ray Parameter

Type

(float)