unreal.GeometryScriptRecomputeUVsOptions

class unreal.GeometryScriptRecomputeUVsOptions(method=GeometryScriptUVFlattenMethod.CONFORMAL, island_source=GeometryScriptUVIslandSource.UV_ISLANDS, exp_map_options=[0, 0.25], group_layer=[True, 0], auto_align_islands_with_axes=True)

Bases: unreal.StructBase

Geometry Script Recompute UVs Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshUVFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_align_islands_with_axes (bool): [Read-Write] Auto Align Islands with Axes

  • exp_map_options (GeometryScriptExpMapUVOptions): [Read-Write] Exp Map Options

  • group_layer (GeometryScriptGroupLayer): [Read-Write] Group Layer

  • island_source (GeometryScriptUVIslandSource): [Read-Write] Island Source

  • method (GeometryScriptUVFlattenMethod): [Read-Write] Method

property auto_align_islands_with_axes

[Read-Write] Auto Align Islands with Axes

Type

(bool)

property exp_map_options

[Read-Write] Exp Map Options

Type

(GeometryScriptExpMapUVOptions)

property group_layer

[Read-Write] Group Layer

Type

(GeometryScriptGroupLayer)

property island_source

[Read-Write] Island Source

Type

(GeometryScriptUVIslandSource)

property method

[Read-Write] Method

Type

(GeometryScriptUVFlattenMethod)