unreal.GeometryScriptRepackUVsOptions
¶
- class unreal.GeometryScriptRepackUVsOptions(target_image_width=512, optimize_island_rotation=True)¶
Bases:
unreal.StructBase
Geometry Script Repack UVs Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshUVFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
optimize_island_rotation
(bool): [Read-Write] Optimize Island Rotationtarget_image_width
(int32): [Read-Write] Target Image Width
- property target_image_width¶
[Read-Write] Target Image Width
- Type
(int32)