unreal.GeometryScriptSimpleMeshBuffers

class unreal.GeometryScriptSimpleMeshBuffers(vertices=[], normals=[], uv0=[], uv1=[], uv2=[], uv3=[], uv4=[], uv5=[], uv6=[], uv7=[], vertex_colors=[], triangles=[], tri_group_i_ds=[])

Bases: unreal.StructBase

Geometry Script Simple Mesh Buffers

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBasicEditFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • normals (Array(Vector)): [Read-Write] Normals

  • tri_group_i_ds (Array(int32)): [Read-Write] Tri Group IDs

  • triangles (Array(IntVector)): [Read-Write] Triangles

  • uv0 (Array(Vector2D)): [Read-Write] UV0

  • uv1 (Array(Vector2D)): [Read-Write] UV1

  • uv2 (Array(Vector2D)): [Read-Write] UV2

  • uv3 (Array(Vector2D)): [Read-Write] UV3

  • uv4 (Array(Vector2D)): [Read-Write] UV4

  • uv5 (Array(Vector2D)): [Read-Write] UV5

  • uv6 (Array(Vector2D)): [Read-Write] UV6

  • uv7 (Array(Vector2D)): [Read-Write] UV7

  • vertex_colors (Array(LinearColor)): [Read-Write] Vertex Colors

  • vertices (Array(Vector)): [Read-Write] Vertices

property normals

[Read-Write] Normals

Type

(Array(Vector))

property tri_group_i_ds

[Read-Write] Tri Group IDs

Type

(Array(int32))

property triangles

[Read-Write] Triangles

Type

(Array(IntVector))

property uv0

[Read-Write] UV0

Type

(Array(Vector2D))

property uv1

[Read-Write] UV1

Type

(Array(Vector2D))

property uv2

[Read-Write] UV2

Type

(Array(Vector2D))

property uv3

[Read-Write] UV3

Type

(Array(Vector2D))

property uv4

[Read-Write] UV4

Type

(Array(Vector2D))

property uv5

[Read-Write] UV5

Type

(Array(Vector2D))

property uv6

[Read-Write] UV6

Type

(Array(Vector2D))

property uv7

[Read-Write] UV7

Type

(Array(Vector2D))

property vertex_colors

[Read-Write] Vertex Colors

Type

(Array(LinearColor))

property vertices

[Read-Write] Vertices

Type

(Array(Vector))