unreal.GeometryScriptSimpleMeshBuffers
¶
- class unreal.GeometryScriptSimpleMeshBuffers(vertices=[], normals=[], uv0=[], uv1=[], uv2=[], uv3=[], uv4=[], uv5=[], uv6=[], uv7=[], vertex_colors=[], triangles=[], tri_group_i_ds=[])¶
Bases:
unreal.StructBase
Geometry Script Simple Mesh Buffers
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBasicEditFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
normals
(Array(Vector)): [Read-Write] Normalstri_group_i_ds
(Array(int32)): [Read-Write] Tri Group IDstriangles
(Array(IntVector)): [Read-Write] Trianglesuv0
(Array(Vector2D)): [Read-Write] UV0uv1
(Array(Vector2D)): [Read-Write] UV1uv2
(Array(Vector2D)): [Read-Write] UV2uv3
(Array(Vector2D)): [Read-Write] UV3uv4
(Array(Vector2D)): [Read-Write] UV4uv5
(Array(Vector2D)): [Read-Write] UV5uv6
(Array(Vector2D)): [Read-Write] UV6uv7
(Array(Vector2D)): [Read-Write] UV7vertex_colors
(Array(LinearColor)): [Read-Write] Vertex Colorsvertices
(Array(Vector)): [Read-Write] Vertices
- property vertex_colors¶
[Read-Write] Vertex Colors
- Type
(Array(LinearColor))