unreal.GeometryScriptSimplifyMeshOptions

class unreal.GeometryScriptSimplifyMeshOptions(method=GeometryScriptRemoveMeshSimplificationType.ATTRIBUTE_AWARE, allow_seam_collapse=True, allow_seam_smoothing=True, allow_seam_splits=True, preserve_vertex_positions=False, retain_quadric_memory=False)

Bases: unreal.StructBase

Geometry Script Simplify Mesh Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshSimplifyFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_seam_collapse (bool): [Read-Write] Allow Seam Collapse

  • allow_seam_smoothing (bool): [Read-Write] Allow Seam Smoothing

  • allow_seam_splits (bool): [Read-Write] Allow Seam Splits

  • method (GeometryScriptRemoveMeshSimplificationType): [Read-Write] Method

  • preserve_vertex_positions (bool): [Read-Write] Preserve Vertex Positions

  • retain_quadric_memory (bool): [Read-Write] Retain Quadric Memory

property allow_seam_collapse

[Read-Write] Allow Seam Collapse

Type

(bool)

property allow_seam_smoothing

[Read-Write] Allow Seam Smoothing

Type

(bool)

property allow_seam_splits

[Read-Write] Allow Seam Splits

Type

(bool)

property method

[Read-Write] Method

Type

(GeometryScriptRemoveMeshSimplificationType)

property preserve_vertex_positions

[Read-Write] Preserve Vertex Positions

Type

(bool)

property retain_quadric_memory

[Read-Write] Retain Quadric Memory

Type

(bool)