unreal.GeometryScriptSplitNormalsOptions
¶
- class unreal.GeometryScriptSplitNormalsOptions(split_by_opening_angle=True, opening_angle_deg=15.0, split_by_face_group=False, group_layer=[True, 0])¶
Bases:
unreal.StructBase
Geometry Script Split Normals Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshNormalsFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
group_layer
(GeometryScriptGroupLayer): [Read-Write] Group Layeropening_angle_deg
(float): [Read-Write] Opening Angle Degsplit_by_face_group
(bool): [Read-Write] Split by Face Groupsplit_by_opening_angle
(bool): [Read-Write] Split by Opening Angle
- property group_layer¶
[Read-Write] Group Layer
- Type