unreal.GeometryScriptSweptHullAxis
¶
- class unreal.GeometryScriptSweptHullAxis¶
Bases:
unreal.EnumBase
EGeometry Script Swept Hull Axis
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: CollisionFunctions.h
- SMALLEST_BOX_DIMENSION¶
Use X/Y/Z axis with smallest axis-aligned-bounding-box dimension
- Type
3
- SMALLEST_VOLUME¶
Compute projected hull for each of X/Y/Z axes and use the one that has the smallest volume
- Type
4
- X¶
0
- Y¶
1
- Z¶
2