unreal.GeometryScriptSweptHullAxis

class unreal.GeometryScriptSweptHullAxis

Bases: unreal.EnumBase

EGeometry Script Swept Hull Axis

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: CollisionFunctions.h

SMALLEST_BOX_DIMENSION

Use X/Y/Z axis with smallest axis-aligned-bounding-box dimension

Type

3

SMALLEST_VOLUME

Compute projected hull for each of X/Y/Z axes and use the one that has the smallest volume

Type

4

X

0

Y

1

Z

2