unreal.GeometryScript_MeshBooleans
¶
- class unreal.GeometryScript_MeshBooleans(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Geometry Script Library Mesh Boolean Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
- classmethod apply_mesh_boolean(target_mesh, target_transform, tool_mesh, tool_transform, operation, options, debug=None) DynamicMesh ¶
Apply Mesh Boolean
- Parameters
target_mesh (DynamicMesh) –
target_transform (Transform) –
tool_mesh (DynamicMesh) –
tool_transform (Transform) –
operation (GeometryScriptBooleanOperation) –
options (GeometryScriptMeshBooleanOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod apply_mesh_mirror(target_mesh, mirror_frame, options, debug=None) DynamicMesh ¶
Apply Mesh Mirror
- Parameters
target_mesh (DynamicMesh) –
mirror_frame (Transform) –
options (GeometryScriptMeshMirrorOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod apply_mesh_plane_cut(target_mesh, cut_frame, options, debug=None) DynamicMesh ¶
Apply Mesh Plane Cut
- Parameters
target_mesh (DynamicMesh) –
cut_frame (Transform) –
options (GeometryScriptMeshPlaneCutOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod apply_mesh_plane_slice(target_mesh, cut_frame, options, debug=None) DynamicMesh ¶
Apply Mesh Plane Slice
- Parameters
target_mesh (DynamicMesh) –
cut_frame (Transform) –
options (GeometryScriptMeshPlaneSliceOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod apply_mesh_self_union(target_mesh, options, debug=None) DynamicMesh ¶
Apply Mesh Self Union
- Parameters
target_mesh (DynamicMesh) –
options (GeometryScriptMeshSelfUnionOptions) –
debug (GeometryScriptDebug) –
- Return type