unreal.GeometryScript_MeshRepair
¶
- class unreal.GeometryScript_MeshRepair(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Geometry Script Library Mesh Repair Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshRepairFunctions.h
- classmethod compact_mesh(target_mesh, debug=None) DynamicMesh ¶
Compact Mesh
- Parameters
target_mesh (DynamicMesh) –
debug (GeometryScriptDebug) –
- Return type
- classmethod fill_all_mesh_holes(target_mesh, fill_options, debug=None) -> (DynamicMesh, num_filled_holes=int32, num_failed_hole_fills=int32)¶
Fill All Mesh Holes
- Parameters
target_mesh (DynamicMesh) –
fill_options (GeometryScriptFillHolesOptions) –
debug (GeometryScriptDebug) –
- Returns
num_filled_holes (int32):
num_failed_hole_fills (int32):
- Return type
tuple
Remove Hidden Triangles
- Parameters
target_mesh (DynamicMesh) –
options (GeometryScriptRemoveHiddenTrianglesOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod remove_small_components(target_mesh, options, debug=None) DynamicMesh ¶
Remove Small Components
- Parameters
target_mesh (DynamicMesh) –
options (GeometryScriptRemoveSmallComponentOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod weld_mesh_edges(target_mesh, weld_options, debug=None) DynamicMesh ¶
Weld Mesh Edges
- Parameters
target_mesh (DynamicMesh) –
weld_options (GeometryScriptWeldEdgesOptions) –
debug (GeometryScriptDebug) –
- Return type