unreal.GeometryScript_MeshSubdivide
¶
- class unreal.GeometryScript_MeshSubdivide(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Geometry Script Library Mesh Subdivide Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSubdivideFunctions.h
- classmethod apply_pn_tessellation(target_mesh, options, tessellation_level=3, debug=None) DynamicMesh ¶
Apply PNTessellation
- Parameters
target_mesh (DynamicMesh) –
options (GeometryScriptPNTessellateOptions) –
tessellation_level (int32) –
debug (GeometryScriptDebug) –
- Return type
- classmethod apply_recursive_pn_tessellation(target_mesh, options, num_iterations=3, debug=None) DynamicMesh ¶
Apply Recursive PNTessellation deprecated: Use ‘Apply PN Tessellation’ instead; this deprecated version recursively subdivided the mesh NumIterations times while the new version splits every triangle into (TessellationLevel+1)^2 smaller triangles.
- Parameters
target_mesh (DynamicMesh) –
options (GeometryScriptPNTessellateOptions) –
num_iterations (int32) –
debug (GeometryScriptDebug) –
- Return type
- classmethod apply_uniform_tessellation(target_mesh, tessellation_level=3, debug=None) DynamicMesh ¶
Apply Uniform Tessellation
- Parameters
target_mesh (DynamicMesh) –
tessellation_level (int32) –
debug (GeometryScriptDebug) –
- Return type