unreal.GeometryScript_Normals
¶
- class unreal.GeometryScript_Normals(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Geometry Script Library Mesh Normals Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshNormalsFunctions.h
- classmethod auto_repair_normals(target_mesh, debug=None) DynamicMesh ¶
Auto Repair Normals
- Parameters
target_mesh (DynamicMesh) –
debug (GeometryScriptDebug) –
- Return type
- classmethod compute_split_normals(target_mesh, split_options, calculate_options, debug=None) DynamicMesh ¶
Compute Split Normals
- Parameters
target_mesh (DynamicMesh) –
split_options (GeometryScriptSplitNormalsOptions) –
calculate_options (GeometryScriptCalculateNormalsOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod compute_tangents(target_mesh, options, debug=None) DynamicMesh ¶
Compute Tangents
- Parameters
target_mesh (DynamicMesh) –
options (GeometryScriptTangentsOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod flip_normals(target_mesh, debug=None) DynamicMesh ¶
Flip Normals
- Parameters
target_mesh (DynamicMesh) –
debug (GeometryScriptDebug) –
- Return type
- classmethod recompute_normals(target_mesh, calculate_options, debug=None) DynamicMesh ¶
Recompute Normals
- Parameters
target_mesh (DynamicMesh) –
calculate_options (GeometryScriptCalculateNormalsOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod set_mesh_triangle_normals(target_mesh, triangle_id, normals, defer_change_notifications=False) -> (DynamicMesh, is_valid_triangle=bool)¶
Set Mesh Triangle Normals
- Parameters
target_mesh (DynamicMesh) –
triangle_id (int32) –
normals (GeometryScriptTriangle) –
defer_change_notifications (bool) –
- Returns
is_valid_triangle (bool):
- Return type
- classmethod set_per_face_normals(target_mesh, debug=None) DynamicMesh ¶
Set Per Face Normals
- Parameters
target_mesh (DynamicMesh) –
debug (GeometryScriptDebug) –
- Return type
- classmethod set_per_vertex_normals(target_mesh, debug=None) DynamicMesh ¶
Set Per Vertex Normals
- Parameters
target_mesh (DynamicMesh) –
debug (GeometryScriptDebug) –
- Return type