unreal.GeometryScript_SceneUtils

class unreal.GeometryScript_SceneUtils(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Geometry Script Library Scene Utility Functions

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: SceneUtilityFunctions.h

classmethod copy_mesh_from_component(component, to_dynamic_mesh, options, transform_to_world, debug=None) -> (DynamicMesh, local_to_world=Transform, outcome=GeometryScriptOutcomePins)

Copy Mesh from Component

Parameters
Returns

local_to_world (Transform):

outcome (GeometryScriptOutcomePins):

Return type

tuple

classmethod create_dynamic_mesh_pool() DynamicMeshPool

Create Dynamic Mesh Pool

Return type

DynamicMeshPool

classmethod set_component_material_list(component, material_list, debug=None) None

Set Component Material List

Parameters