unreal.GeometryScript_SceneUtils
¶
- class unreal.GeometryScript_SceneUtils(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Geometry Script Library Scene Utility Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: SceneUtilityFunctions.h
- classmethod copy_mesh_from_component(component, to_dynamic_mesh, options, transform_to_world, debug=None) -> (DynamicMesh, local_to_world=Transform, outcome=GeometryScriptOutcomePins)¶
Copy Mesh from Component
- Parameters
component (SceneComponent) –
to_dynamic_mesh (DynamicMesh) –
options (GeometryScriptCopyMeshFromComponentOptions) –
transform_to_world (bool) –
debug (GeometryScriptDebug) –
- Returns
local_to_world (Transform):
outcome (GeometryScriptOutcomePins):
- Return type
tuple
- classmethod create_dynamic_mesh_pool() DynamicMeshPool ¶
Create Dynamic Mesh Pool
- Return type
- classmethod set_component_material_list(component, material_list, debug=None) None ¶
Set Component Material List
- Parameters
component (PrimitiveComponent) –
material_list (Array(MaterialInterface)) –
debug (GeometryScriptDebug) –