unreal.GetBool
¶
- class unreal.GetBool(*args, **kwargs)¶
Bases:
unreal.DelegateBase
- Common Bindings - If you add any new common binding, you must provide a UPropertyBinding for it.
all primitive binding in UMG goes through native binding evaluators to prevent thunking through the VM.
- Return type
C++ Source:
Module: UMG
File: Widget.h