unreal.GoogleARCoreAugmentedImageDatabaseEntry

class unreal.GoogleARCoreAugmentedImageDatabaseEntry(name='None', image_asset=None, width=0.0)

Bases: unreal.StructBase

A single entry in a UGoogleARCoreAugmentedImageDatabase.

Deprecated. Please use the cross-platform UARCandidateImage instead.

C++ Source:

  • Plugin: GoogleARCore

  • Module: GoogleARCoreBase

  • File: GoogleARCoreAugmentedImageDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • image_asset (Texture2D): [Read-Write] Image Asset: Texture to use for this image. Valid formats are RGBA8 and BGRA8.

  • name (Name): [Read-Write] Name: Name of the image. This can be retrieved from an active UGoogleARCoreAugmentedImage with the GetImageName function.

  • width (float): [Read-Write] Width: Width of the image in meters.

property image_asset

[Read-Only] Image Asset: Texture to use for this image. Valid formats are RGBA8 and BGRA8.

Type

(Texture2D)

property name

[Read-Only] Name: Name of the image. This can be retrieved from an active UGoogleARCoreAugmentedImage with the GetImageName function.

Type

(Name)

property width

[Read-Only] Width: Width of the image in meters.

Type

(float)