unreal.GoogleARCoreCameraConfig
¶
- class unreal.GoogleARCoreCameraConfig(camera_image_resolution=[0, 0], camera_texture_resolution=[0, 0], camera_id='', target_fps=0, depth_sensor_usage=0)¶
Bases:
unreal.StructBase
Camera configuration from ARCore.
C++ Source:
Plugin: GoogleARCore
Module: GoogleARCoreBase
File: GoogleARCoreTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_id
(str): [Read-Write] Camera ID: The id of the camera will be used in this CameraConfig.camera_image_resolution
(IntPoint): [Read-Write] Camera Image Resolution: CPU-accessible camera image resolution.camera_texture_resolution
(IntPoint): [Read-Write] Camera Texture Resolution: Texture resolution for the camera image accessible to the graphics API and shaders.depth_sensor_usage
(int32): [Read-Write] Depth Sensor Usage: The desired depth sensor usage of the camera.target_fps
(int32): [Read-Write] Target FPS: The target FPS of the camera.
- property camera_id¶
[Read-Only] Camera ID: The id of the camera will be used in this CameraConfig.
- Type
(str)
- property camera_image_resolution¶
[Read-Only] Camera Image Resolution: CPU-accessible camera image resolution.
- Type
(IntPoint)
- property camera_texture_resolution¶
[Read-Only] Camera Texture Resolution: Texture resolution for the camera image accessible to the graphics API and shaders.
- Type
(IntPoint)
- property depth_sensor_usage¶
[Read-Only] Depth Sensor Usage: The desired depth sensor usage of the camera.
- Type
(int32)
- property target_fps¶
[Read-Only] Target FPS: The target FPS of the camera.
- Type
(int32)