unreal.GoogleARCoreEventManager

class unreal.GoogleARCoreEventManager(outer=None, name='None')

Bases: unreal.Object

Manager for ARCore delegates.

C++ Source:

  • Plugin: GoogleARCore

  • Module: GoogleARCoreBase

  • File: GoogleARCoreTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_config_camera (GoogleARCoreOnConfigCameraDynamicDelegate): [Read-Write] On Config Camera: A dynamic delegate can be assigned through blueprint. Will be called before ARSession started and returns an array of supported ARCore camera config.

    The array will always return 3 camera configs. The GPU texture resolutions are the same in all three configs. Currently, most devices provide GPU texture resolution of 1920 x 1080, but devices might provide higher or lower resolution textures, depending on device capabilities. The CPU image resolutions returned are VGA, 720p, and a resolution matching the GPU texture.

    Bind this delegate if you want to choose a specific camera config in your app. Call UGoogleARCoreSessionFunctionLibrary::ConfigARCoreCamera after the delegate is triggered.

property on_config_camera

[Read-Write] On Config Camera: A dynamic delegate can be assigned through blueprint. Will be called before ARSession started and returns an array of supported ARCore camera config.

The array will always return 3 camera configs. The GPU texture resolutions are the same in all three configs. Currently, most devices provide GPU texture resolution of 1920 x 1080, but devices might provide higher or lower resolution textures, depending on device capabilities. The CPU image resolutions returned are VGA, 720p, and a resolution matching the GPU texture.

Bind this delegate if you want to choose a specific camera config in your app. Call UGoogleARCoreSessionFunctionLibrary::ConfigARCoreCamera after the delegate is triggered.

Type

(GoogleARCoreOnConfigCameraDynamicDelegate)