unreal.GroomAsset
¶
- class unreal.GroomAsset(outer=None, name='None')¶
Bases:
unreal.Object
Implements an asset that can be used to store hair strands
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Only] Asset Import Data: Asset data to be used when re-importingasset_user_data
(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the assetdisable_below_min_lod_stripping
(PerPlatformBool): [Read-Write] Disable Below Min Lod Stripping: When true all LODs below MinLod will still be cookedenable_global_interpolation
(bool): [Read-Write] Enable Global Interpolation: Enable radial basis function interpolation to be used instead of the local skin rigid transform (WIP)hair_groups_cards
(Array(HairGroupsCardsSourceDescription)): [Read-Write] Hair Groups Cards: Cards - Source description datahair_groups_info
(Array(HairGroupInfoWithVisibility)): [Read-Write] Hair Groups Infohair_groups_interpolation
(Array(HairGroupsInterpolation)): [Read-Write] Hair Groups Interpolationhair_groups_lod
(Array(HairGroupsLOD)): [Read-Write] Hair Groups LODhair_groups_materials
(Array(HairGroupsMaterial)): [Read-Write] Hair Groups Materials: Meshes - Source description datahair_groups_meshes
(Array(HairGroupsMeshesSourceDescription)): [Read-Write] Hair Groups Meshes: Meshes - Source description datahair_groups_physics
(Array(HairGroupsPhysics)): [Read-Write] Hair Groups Physicshair_groups_rendering
(Array(HairGroupsRendering)): [Read-Write] Hair Groups Renderinghair_interpolation_type
(GroomInterpolationType): [Read-Write] Hair Interpolation Type: Type of interpolation used (WIP)min_lod
(PerPlatformInt): [Read-Write] Min LOD: Minimum LOD to cook
- property enable_global_interpolation¶
[Read-Write] Enable Global Interpolation: Enable radial basis function interpolation to be used instead of the local skin rigid transform (WIP)
- Type
(bool)
- property hair_groups_cards¶
[Read-Write] Hair Groups Cards: Cards - Source description data
- property hair_groups_interpolation¶
[Read-Write] Hair Groups Interpolation
- Type
- property hair_groups_lod¶
[Read-Write] Hair Groups LOD
- Type
- property hair_groups_materials¶
[Read-Write] Hair Groups Materials: Meshes - Source description data
- Type
- property hair_groups_meshes¶
[Read-Write] Hair Groups Meshes: Meshes - Source description data
- property hair_groups_physics¶
[Read-Write] Hair Groups Physics
- Type
- property hair_groups_rendering¶
[Read-Write] Hair Groups Rendering
- Type
- property hair_interpolation_type¶
[Read-Write] Hair Interpolation Type: Type of interpolation used (WIP)
- Type