unreal.GroomAsset

class unreal.GroomAsset(outer=None, name='None')

Bases: unreal.Object

Implements an asset that can be used to store hair strands

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] Asset Import Data: Asset data to be used when re-importing

  • asset_user_data (Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the asset

  • disable_below_min_lod_stripping (PerPlatformBool): [Read-Write] Disable Below Min Lod Stripping: When true all LODs below MinLod will still be cooked

  • enable_global_interpolation (bool): [Read-Write] Enable Global Interpolation: Enable radial basis function interpolation to be used instead of the local skin rigid transform (WIP)

  • hair_groups_cards (Array(HairGroupsCardsSourceDescription)): [Read-Write] Hair Groups Cards: Cards - Source description data

  • hair_groups_info (Array(HairGroupInfoWithVisibility)): [Read-Write] Hair Groups Info

  • hair_groups_interpolation (Array(HairGroupsInterpolation)): [Read-Write] Hair Groups Interpolation

  • hair_groups_lod (Array(HairGroupsLOD)): [Read-Write] Hair Groups LOD

  • hair_groups_materials (Array(HairGroupsMaterial)): [Read-Write] Hair Groups Materials: Meshes - Source description data

  • hair_groups_meshes (Array(HairGroupsMeshesSourceDescription)): [Read-Write] Hair Groups Meshes: Meshes - Source description data

  • hair_groups_physics (Array(HairGroupsPhysics)): [Read-Write] Hair Groups Physics

  • hair_groups_rendering (Array(HairGroupsRendering)): [Read-Write] Hair Groups Rendering

  • hair_interpolation_type (GroomInterpolationType): [Read-Write] Hair Interpolation Type: Type of interpolation used (WIP)

  • min_lod (PerPlatformInt): [Read-Write] Min LOD: Minimum LOD to cook

property enable_global_interpolation

[Read-Write] Enable Global Interpolation: Enable radial basis function interpolation to be used instead of the local skin rigid transform (WIP)

Type

(bool)

property hair_groups_cards

[Read-Write] Hair Groups Cards: Cards - Source description data

Type

(Array(HairGroupsCardsSourceDescription))

property hair_groups_interpolation

[Read-Write] Hair Groups Interpolation

Type

(Array(HairGroupsInterpolation))

property hair_groups_lod

[Read-Write] Hair Groups LOD

Type

(Array(HairGroupsLOD))

property hair_groups_materials

[Read-Write] Hair Groups Materials: Meshes - Source description data

Type

(Array(HairGroupsMaterial))

property hair_groups_meshes

[Read-Write] Hair Groups Meshes: Meshes - Source description data

Type

(Array(HairGroupsMeshesSourceDescription))

property hair_groups_physics

[Read-Write] Hair Groups Physics

Type

(Array(HairGroupsPhysics))

property hair_groups_rendering

[Read-Write] Hair Groups Rendering

Type

(Array(HairGroupsRendering))

property hair_interpolation_type

[Read-Write] Hair Interpolation Type: Type of interpolation used (WIP)

Type

(GroomInterpolationType)