unreal.GroomBindingAsset
¶
- class unreal.GroomBindingAsset(outer=None, name='None')¶
Bases:
unreal.Object
Implements an asset that can be used to store binding information between a groom and a skeletal mesh
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomBindingAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
groom
(GroomAsset): [Read-Write] Groom: Groom to bind.groom_binding_type
(GroomBindingMeshType): [Read-Only] Groom Binding Type: Type of mesh to create groom binding forgroup_infos
(Array(GoomBindingGroupInfo)): [Read-Write] Group Infosmatching_section
(int32): [Read-Only] Matching Section: Number of points used for the rbf interpolationnum_interpolation_points
(int32): [Read-Only] Num Interpolation Points: Number of points used for the rbf interpolationsource_geometry_cache
(GeometryCache): [Read-Only] Source Geometry Cachesource_skeletal_mesh
(SkeletalMesh): [Read-Write] Source Skeletal Mesh: Skeletal mesh on which the groom has been authored. This is optional, and used only if the hairbinding is done a different mesh than the one which it has been authored
target_geometry_cache
(GeometryCache): [Read-Only] Target Geometry Cachetarget_skeletal_mesh
(SkeletalMesh): [Read-Write] Target Skeletal Mesh: Skeletal mesh on which the groom is attached to.
- property groom¶
[Read-Write] Groom: Groom to bind.
- Type
- property groom_binding_type¶
[Read-Only] Groom Binding Type: Type of mesh to create groom binding for
- Type
- property group_infos¶
[Read-Write] Group Infos
- Type
- property matching_section¶
[Read-Only] Matching Section: Number of points used for the rbf interpolation
- Type
(int32)
- property num_interpolation_points¶
[Read-Only] Num Interpolation Points: Number of points used for the rbf interpolation
- Type
(int32)
- property source_geometry_cache¶
[Read-Only] Source Geometry Cache
- Type
- property source_skeletal_mesh¶
[Read-Write] Source Skeletal Mesh: Skeletal mesh on which the groom has been authored. This is optional, and used only if the hair
binding is done a different mesh than the one which it has been authored
- Type
- property target_geometry_cache¶
[Read-Only] Target Geometry Cache
- Type
- property target_skeletal_mesh¶
[Read-Write] Target Skeletal Mesh: Skeletal mesh on which the groom is attached to.
- Type