unreal.GroomBindingType

class unreal.GroomBindingType

Bases: unreal.EnumBase

EGroom Binding Type

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetInterpolation.h

RIGID

When attached to a skeltal mesh, the hair follow the provided attachement name

Type

1

SKINNING

When attached to a skeltal mesh, the hair follow the skin surface

Type

2